AI Insights · Timothy · July 2024
Top 5 Vikings Games Performance in Middle East Q2 2024
Discover the performance trends of the top 5 Vikings-themed games in the Middle East during Q2 2024, including weekly downloads, revenue, and active user metrics.
The second quarter of 2024 saw interesting trends in the performance of the top 5 Vikings-themed games on a unified platform in the Middle East. Here’s a breakdown of their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Viking Rise: Valhalla from IGG.COM experienced a notable fluctuation in weekly revenue, starting at approximately $8.2K in early April and peaking at around $15.2K in mid-April. By the end of June, the weekly revenue settled at roughly $9.1K. The game saw a steady increase in weekly downloads, hitting around 4.2K in mid-June. Weekly active users exhibited a growth trend, rising from 16.5K at the beginning of April to approximately 22.5K by the end of June.
Vikings: War of Clans by Plarium LLC showed a significant increase in weekly revenue, starting at about $2.7K and reaching a high of approximately $10.9K by the end of June. The weekly downloads, however, remained relatively low, with the highest being around 170 in mid-May. The weekly active users saw a slight decline, starting at 1.1K in early April and ending at approximately 793 by late June.
Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD had a consistent increase in weekly revenue, peaking at around $1.9K in mid-June. The game saw occasional spikes in weekly downloads, especially in late May with approximately 179 downloads. The weekly active users showed a steady presence, fluctuating between 1.6K and 1.9K throughout the quarter.
Frostborn: Coop Survival by Kefir had a varied weekly revenue, peaking at around $863 in late May. Weekly downloads remained low, with the highest being around 121 in mid-April. Weekly active users showed a declining trend, starting at 249 in early April and dropping to approximately 132 by the end of June.
Bad North: Jotunn Edition from Raw Fury had minimal revenue activity, with occasional peaks such as $119 in early May and $112 in mid-June. The game had no significant weekly downloads or active user metrics to report during this period.
For more detailed insights and comprehensive data, visit Sensor Tower.